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Currently half/half static resolution behaves weirdly with fast objects. Needs fix.
Acceptance:
Static resolution not noticable in simulation
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Hi,
Where can I find the description on the difference between the different pipelines: DescartesDPipeline, DescartesDTask, DescartesFPipeline, DescartesFTask
Thanks
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# Description
In section 6.5.2. Collision Resolution - Seedy - (In cppds2: two cross-reference problems in third paragraph)
## Version
cppds2
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### Bambu Studio Version
1.9.5.51
### Where is the application from?
Bambu Lab Official website
### OS version
macOS Sonoma 14.6.1
### Additional system information
Apple M1 Pro
### Printer
…
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I'd love to see you tackle this one, as it's a bit hard to visualize and implement and I think a video explaining the concepts would be SO helpful for game devs who want to use this for convex shape c…
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When running and jumping against a wall and ducking, the player can become lodged in the wall. This doesn't happen without ducking. If I pull away from the wall, I can walk back out but if I go into t…
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**Godot version:**
3.3
**OS/device including version:**
Arch Linux
**Issue description:**
I need to change a tile then query it's collision status immediately.
This works:
```
func…
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Collision detection and resolution needs to be reworked
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# Description
In section 6.5.2. Collision Resolution - (In cppds2: two cross-reference problems in the third paragraph)
## Version
cppds2
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Hello,
I have a convex mesh that needs to be deformed throughout the simulation. To achieve this, I recreate it in each frame. unfortunately, this results in clipping through the environment (a tri…