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Dawntrail install/patch process *seems* to have finished but I suspect something went wrong with it, as the game will no longer launch with XIVLauncher. Here is the output. (This occurs both with the …
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It'll leave this here for cross reference, everything is in the forum post.
But in short, it feels like D3D12 suffer more then D3D11 titles with Nvidia GPUs, I understand there's technical difference…
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Well i was trying to play Universe Sandbox and when i tried to start it, it didnt work. I used VxKex and it gave an error of a missing entry point in the file d3d11.dll. I downloaded a newer version o…
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// 开始创建工厂创建 D3D 的逻辑
var dxgiFactory2 = DXGI.DXGI.CreateDXGIFactory1();
var hardwareAdapter = GetHardwareAdapter(dxgiFactory2)
// 这里 ToList 只…
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Tested for merging into Wine Mono, but this most likely affects Wine generally. I used One Finger Death Punch to test.
Excerpt of terminal output:
```
01ac:fixme:d3d11:d3d11_device_CheckFormatS…
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✓ Update to latest BepisPlugins and supported version of BepInEx.
✓ Update your game to latest version.
✓ Make sure no other plugins are crashing or having issues (remove them for testing and see if…
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Error output:
D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 0 is still bound on input! [ STATE_SETTING WARNING #9: DEVICE_OMSETRENDERTARGETS_HAZ…
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Scanning through the codes I've discovered this inclusion:
```cpp
#include
```
I just wonder why? Shouldn't the translation layer actually be API-agnostic as it's mainly utilized to
actually…
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Doesn't seem to matter whether the game is ran in D3D11 or D3D12 modes.
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When playing Vindictus in DirecX 11 mode in a setup with more than one screen, if one of those is connected through DisplayPort and the second one through HDMI then the aspect ratio of only the Displa…