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microsoft
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D3D12TranslationLayer
A library containing utilities for mapping higher-level graphics work to D3D12
MIT License
326
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47
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Fix lockable shared buffers
#99
jenatali
closed
4 days ago
0
[TSA bugs] Fix narrow/wide type comparison in loop condition
#98
vdwtanner
closed
2 months ago
0
Add CreationArgs optional parameter for bufferPoolTrimThreshold
#97
vdwtanner
closed
3 months ago
0
Add aggressive resource pool trimming in ResourceAllocationFallback
#96
vdwtanner
closed
3 months ago
1
Add query on startup for architecture feature data
#95
vdwtanner
closed
3 months ago
0
Handle values are intended to be off-by-one indices into the m_OpenResourceMap
#94
vdwtanner
closed
6 months ago
0
Remove std:: prefix from std::min call
#93
vdwtanner
closed
8 months ago
0
Build failure with MSVC 2022 v17.7.x and up
#92
pal1000
closed
8 months ago
1
stop using the internal _Ty type of std::bitset
#91
barcharcraz
closed
10 months ago
0
Ensure pending signals are submitted when async polling query status
#90
jenatali
closed
1 year ago
0
Fix Dirty Flag Issue in SetConstantBuffers
#89
colta95
closed
1 year ago
0
Update DirectX-Headers req to 1.610.0 and add DXGI_FORMAT_A4B4G4R4 support
#88
jenatali
closed
1 year ago
0
Fix narrowing conversion in `{}`
#87
strega-nil-ms
closed
1 year ago
0
Check shader decls before binding SRV, CB, samplers
#86
vdwtanner
closed
1 year ago
1
Disable depth for GenerateMips
#85
jenatali
closed
1 year ago
0
Fix conditions for determining when we have to stop trying to wait for the GPU to evict more memory
#84
jenatali
closed
1 year ago
0
UnwrapUnderlyingResource crashes on calling it from different thread than where Dx9 resource texture created
#83
ManjitBeeSys
opened
1 year ago
1
Fix bug with resolving MSAA depth+stencil resources
#82
vdwtanner
closed
1 year ago
0
Use a synchronization-only command queue (COMMAND_LIST_TYPE_NONE) for Signal()
#81
jenatali
closed
1 year ago
0
Some changes to improve CPU performance
#80
jenatali
closed
1 year ago
1
CommandListManager/ImmediateContext: Limit in-flight Video Decode operations to 16 and wait on CPU when pool is full
#79
sivileri
closed
1 year ago
0
Dirty bit handling can cause binding of stale descriptors
#78
jenatali
opened
1 year ago
0
Accessing command list on D3D9On12
#77
ManjitBeeSys
opened
1 year ago
8
Tag PIX functions as maybe_unused
#76
jenatali
closed
1 year ago
0
Fix -W-pragma-once-outside-header warnings
#75
python3kgae
closed
1 year ago
0
Allow build with clang_cl in VisualStudio without PIX
#74
python3kgae
closed
1 year ago
0
Move GetCurrentBudget calls into conditional to save performance
#73
IanDunn-Intel
closed
1 year ago
0
This repo is missing important files
#72
microsoft-github-policy-service[bot]
opened
1 year ago
0
Adding Microsoft SECURITY.MD
#71
microsoft-github-policy-service[bot]
closed
1 year ago
0
D3D11Transition lack of documentation
#70
MBahyrycz
opened
1 year ago
0
Creating a query heap per query might be too expensive
#69
jenatali
opened
2 years ago
0
Expanding interface between 11 and 11on12
#68
vdwtanner
closed
2 years ago
0
Fix usage of noexcept on methods that call SubmitCommandList which throws exceptions
#67
sivileri
closed
2 years ago
0
Add debug check for DXBC blob size
#66
vdwtanner
opened
2 years ago
0
Removed noexcept from SubmitCommandList and WaitForFenceValue
#65
sivileri
closed
2 years ago
0
Remove mention of DXCore Insider SDK requirement from readme.
#64
hanfling
closed
2 years ago
1
Fix for USE_PIX cmake option not working.
#63
hanfling
closed
2 years ago
3
D3D11 Dependency
#62
vladipus
opened
2 years ago
1
Don't trigger swapchain deferred waits when activating a resource deferred wait
#61
jenatali
closed
2 years ago
0
When max SRV heap size is 0 from upper layer args, use a reasonable default
#60
jenatali
closed
2 years ago
0
Allow setting of MaxAllocatedUploadSpacePerCommandList
#59
bhouse-intel
closed
2 years ago
0
Switch to using CopyDescriptorsSimple
#58
vdwtanner
closed
2 years ago
3
The transition from exclusive state to shared state must be accompanied by copying of actual state values.
#57
IvanPopov
opened
2 years ago
1
CMake: Fix WDK dependency
#56
jenatali
closed
2 years ago
0
Infer when memory was freed during ResourceAllocationFallback
#55
vdwtanner
closed
2 years ago
0
Revert additional PlaneIndex => Subresource changes
#54
jenatali
closed
2 years ago
0
Revert PlaneIndex => Subresource change
#53
jenatali
closed
2 years ago
0
Use per-plane map refcounts instead of just a bitmask
#52
jenatali
closed
2 years ago
0
Add missing include(FetchContent)
#51
jenatali
closed
2 years ago
2
Fix BlitHelper::ResolveToNonMsaa
#50
vdwtanner
closed
2 years ago
0
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