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it would be nice to have dedicated guides and introductions on deferred rendering, brd and other technical stuff.
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## Bevy version
bf30a25ef
## \[Optional\] Relevant system information
```ignore
AdapterInfo { name: "NVIDIA GeForce RTX 4070", vendor: 4318, device: 10118, device_type: DiscreteGpu, driver: …
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![screen00427](https://user-images.githubusercontent.com/116835691/201506435-4fb4e144-6921-4dbd-bb0b-3eef340095f4.png)
![screen00428](https://user-images.githubusercontent.com/116835691/201506441-a3d…
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First of all - thanks for Parcel, I'm having a great time with it!
I'd like to show a "Loading" indicator on my page while my main application is being loaded:
*index.html*
```html
Loading…
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Deferred rendering, is a multi-lighting algorithm which is mostly used in modern rendering system.Techniques needed for deferred rendering are based on OpenGL ES 3.0+ and upon.
The WebGL API 1.0 pr…
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First thanks for the amazing work!
I am confused about why point-based rendering can not learn the specular while you mentioned the deferred shading would help.
Based on my understanding, though…
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Firstly thank you for such an amazing project, but I'm facing a wierd problem recently......
I'm developing with Meta Quest on OpenXR. The initial goal was to build the application into my headset …
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This would allow multiple lights, suns, shadows etc. It would also be a **great** deal of work, and would need Oolite to first be using modern OpenGL
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**Describe the bug**
Visual black bar in the middle of the screen.
Video of the bug happening: https://streamable.com/0pbwk8
**To Reproduce**
Steps to reproduce the behavior:
Basically have y…
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# smgi | Deferred rendering? ...what's that?
The next release of osu! will feature a set of “experimental” renderers. You should definitely try them out and report back on your experiences!
[https:/…