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Hey!
With **DX12** on "Metroid prime trilogy" **the picture are cropped** in intro and main menu when internal resolution is different than 1x.
Version: Ishiiruka-Dolphin699(73a357b).
Work fine wit…
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### Describe the bug
Well, some time ago, I had already reported this in an issue report. Basically, my game crashes when injecting the DLL while using Vulkan (the game runs much smoother with Vulk…
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Semaphores are not implemented at all iirc
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# Shader Printf in HLSL and DX12
[https://therealmjp.github.io/posts/hlsl-printf/](https://therealmjp.github.io/posts/hlsl-printf/)
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Hello HansKristian, can you help me with this?
Game: MSFS2020
runs fine via dxvk (dx11). Would be nice to have FSR2, though
Steps to reproduce: set renderer in game or via UserOpt.conf to DX12 "…
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Hi,
first sorry as this sample is for reporting Vulkan video dec/enc bugs but found some issues using new HEVC D3D12VA encoder support in Ffmpeg intel repo and Intel engineer says no issues on Intel…
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DX12 windows are interesting for performance (speed, latency, colors etc), bringing for instance higher colors depth, HDR, and extremely low latency for display to WPF framework.
I am doing so "by …
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I'd really like to support RGA's dx12 mode in Shader Playground - but as far as I can tell, dx12 mode (unlike dx11 mode) requires a live driver, which is certainly not present on the VMs that Shader P…
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greetings kind regards
please see attached GIF demonstrate subsequent to resize of example selection of GUI elements via mouse pointer becomes incorrect .
![Risize Causes Problems](https://github.co…
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