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This issue arises from the experience in [SCIRA pilot](https://docs.opengeospatial.org/per/20-011.html). In OGC API - Routes consider support for specifying 'Emergency' type of route in requests.
I…
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Note: This is based on my somewhat vague comprehension of how pathfinding, etc., is working.
Have a status byte on each lane? (not sure of correct terminology) which can be used to determine what add…
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Can't think of a decent name for this one, but essentially it would turn off the automatic dispatching of emergency vehicles.
This would essentially be a gamification of the emergency services (and…
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### Checklist
- [X] I've read the [contribution guidelines](https://github.com/autowarefoundation/autoware/blob/main/CONTRIBUTING.md).
- [X] I've searched other issues and no duplicate issues were…
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When giving a PED the Drive and Follow Entity task with any Emergency Vehicle (Police,EMS,ETC) it does not work correctly.
When you start the task, The PED inside the Emergency vehicle will only dr…
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> I suspect this is out of scope, but raising issue just in case.
When game hits vehicle limit, it can have big impact on services, which causes side-effects such as increased crime, health issues,…
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When using the vehicle value feature in the structure inventory, the vehicle's damage curve is associated with the first floor elevation of the structure it belongs to. Currently in 1.4.3 we create a …
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When i have several vehicles flying, and I chose one to be centered, when I go up to the list of vehicles, or close this list, there is no option to drop map centering, other than realize what vehicle…
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Cars that form a rescue lane are typically queued and only move laterally (which is unrealistic). The following temporary changes to their vType should be done:
- reduce `minGap`
- set a low value f…
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