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As described here: https://mods.factorio.com/mod/train-loader/discussion/673f73c5595114785857faab
Copy of the text:
Once the loaders have been placed - if you click on a loader to open the invento…
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hehe, I found another crash. 😅 This time it's because of the Trainsaver mod.
![Screenshot 2024-10-22 140230](https://github.com/user-attachments/assets/560e7b26-ec2b-41a4-893f-ecc587cef034)
Trains…
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### Description
When Ultimate Research Queue and Nulllius are used together, the 'Creating new map' loading screens loads and loads and loads and eventually the game crashes. Used Mods: Nullius Maxim…
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After today's update to version 2.0.7, I'm unable to join my server. The server is updated to version 2.0.7, and my game client is updated to version 2.0.7 also.
The save that I'm hosting is a save…
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![image](https://github.com/user-attachments/assets/782994a0-9d0a-483f-9ce0-0c8652905195)
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When checking the mod settings page in Factorio after installing the Advanced Fishing mod, I find there is a heading for the mod that contains the following two entries:
* Unknown key: "mod-setting…
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https://mods.factorio.com/mod/GhostOnWater/discussion/66b7bcf0a639a8f7758be1ce
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https://mods.factorio.com/mod/PlutoniumEnergy/discussion/63eaa5c723c05ecd5a9fab6f
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error 500 on urls:
/api/v0/server/mods/dlc
/api/v0/server/mods/list
{
"error": "AgentInternalError(\"Failed to get mods: FactorioDatFileSerde(OutOfRange)\")"
}
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Not sure if there is a nice way to handle this, but worth noting its definitely a gameplay issue that feels unfair to players.