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- [x] I have searched the issue tracker to check if the issue has already been reported.
**Description**
Using flipx in singleplayer makes the sub disappears, and water pressure killl all crew mem…
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- [x] I have searched the issue tracker to check if the issue has already been reported.
**Description**
On hitting play, I'm presented with two .Net Framework Error logs one after the other
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Is it possible to get this running with cra0zy's .netcore build of Monogame?
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- [x] I have searched the issue tracker to check if the issue has already been reported.
**Description**
The crash appears to have been due to FixtureList being null on a physics body for a remove…
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_Loading Screen tips:_
> The medical doctors' main task is to keep the crew in a good shape, but a _medic_ with a syringe **gun** and a bit of knowhow on **poisons** can also be very useful in **fend…
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This is a recurring problem I have where occasionally when my server starts a new round, it will hit an exception and crash.
Looking from the stacktrace, this seems to be due to Barotrauma.CaveGen…
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The linux download from [here](https://undertowgames.com/barotrauma/) doesn't have the BarotraumaServer.exe.
Plz fix.
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Crash report is from my live server. I have git cherry-pick'd commit 72e42bd257cb612896d0dea4fb1f420829536595
Reading the crash report, may be related to husk spawning or enabling physics on bodies…
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Version 0.8.0.4
I thought it was odd this function did not go through and implement the entity spawner (Making it a none networked item removal), but Chiko tried to use this to remove a single use …
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### Summary
Duality is hardwired to always have one active Scene and some of its code is built on that assumption. Gradually move away from this by making Scenes self-contained / independent classe…
ilexp updated
6 years ago