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Hi author, I notice that when rendering depth with blender, there is an action as follows:
```python
map.offset[0] = -0.5
map.size[0] = 1 / (2.5 - 0.5)
```
I would like to ask why there is an off…
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### Tested versions
- Reproducibe in: v4.3.stable
### System information
Godot v4.3.stable unknown - Arch Linux #1 SMP PREEMPT_DYNAMIC Wed, 04 Sep 2024 15:16:37 +0000 - Tty - Vulkan (Mobile) - dedi…
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### Tested versions
- Reproducible in Godot 4.2.1 and Godot 4.3 dev3
### System information
Godot v4.2.1.stable.mono - Fedora Linux 38 (Workstation Edition) - X11 - Vulkan (Forward+) - dedica…
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Hi, I'm trying to run the training code on `ZJU-mocap` dataset. The code works fine with `batch_size=1` (as in `eval` scripts), but got error when `batch_size=4` (as in `train` scripts).
In [this l…
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### Tested versions
v4.3.stable.official [77dcf97d8]
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - integrated Intel(R) UHD Graphics (Intel Corporation; 27.20.1…
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### Tested versions
- Reproducible in: 4.3.beta 92c8e87cd
### System information
Godot v4.3.beta (92c8e87cd) - Fedora Linux 40 (KDE Plasma) - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForc…
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1. Enable forward shading by check the Forward Shading box under Edit -> Project Settings -> Engine - Rendering -> Forward Renderer.
2. Change "Anti-Aliasing Method" to "Multisample Anti-Aliasing (MS…
kring updated
6 months ago
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### Tested versions
v4.0.stable.official [92bee43ad] through v4.4.dev4.official [36e6207bb]
### System information
Godot v4.4.dev4 - Windows 10.0.19045 - Multi-window, 1 monitor - Vulkan (Forward+)…
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Until #4 becomes a thing, there should be an option fast-forward some actions by not rendering but only updating the state.
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I've been learning computer graphics and webgl/webgpu for a few weeks now and this series has been wonderful!
I really look forward to your upcoming lessons on bezier curve rendering! I've been try…