-
Some gameboy color games can detect if they are running on a gameboy advance and unlock extra features. It would be nice to have an option to be able to simulate running on a gameboy advance to make …
nl255 updated
4 years ago
-
```
* Nemo version 4.6.5
* Is issue with desktop or windowed nemo? - both
* Distribution - (Mint 20 Cinnamon)
* Graphics hardware *and* driver used
* 64 bit
```
**Issue**
normally web …
-
I don't know if this has already been addressed, but I searched for it and couldn't find anything.
Sometimes I have tiles that are symmetrical or rotated versions of other existing tiles. However, …
dyvap updated
3 months ago
-
Video showing issue: https://redd.it/oq0r88
I've written in the reddit comments but copy/pasting the issue here:
I'm trying to get GameBoy and GameBoy Color boot screens to appear for the mGBA C…
-
with the settings ticked use bios file if found and unticked skip bios intro it still skips the gameboy intro but the color gameboy intro is fine
-
First of all thank you so much for the Gambatte core development.
The issue I come with today is very specific. Essentially, modern day rom developers are adding emulation checksum errors so that …
-
Essentially you can make a table that holds pointers to handling sub-routines for addresses being requested. The GameBoy/GameBoy Color memory map is only 16-bit (albeit with ROM and RAM banking), so i…
ghost updated
12 years ago
-
With certain games, the debug tile window renders all white. Other debug areas (backgrounds, sprites, etc) and the game screen aren't affected:
![tetris_dx_title](https://user-images.githubusercont…
-
It's related to a problem.
A scene background doesn't display properly because it exceeds the 192 tile limit, but the problem is, even when color mode is enabled, there's only 8 kilobytes of video RA…
-
I know from the readme it is not a priority.
But me I am looking for a good remote debugger for gameboy color. I did not find any on the market. MGBA and VisualBoy advance do not support gdbserver …