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Hi, first off its great that Tiled now has polyline and polygon objects, however, I really need to know what direction my lines are facing, if there could be an option to draw line normals (front and …
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**Godot version:** 3.1 Beta 11 (custom build from commit 2940475c716eab517ca52957acc8714f195d32cb)
**OS/device including version:** Gentoo Linux, Kernel 4.19.23, KDE 5, GTX 1080 w/NVidia proprietar…
Cygon updated
9 months ago
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Hi,
Ir works on ARM? (raspberry pi 3).
Thanks.
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Hi, I'm working in a game and I need not use diagonals to avoid cutting corners. Can you help me?
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**This is Part 19, I am splitting issues to reduce loading times and avoid github collapsing messages.**
**Browse all threads and find latest one to post to using the [gallery](https://github.com/o…
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### Describe the project you are working on
An ambitous 3D project that has not been announced yet.
### Describe the problem or limitation you are having in your project
_**Disclaimer:** I am…
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It would be really helpful if individual actions and behaviors emitted signals like `entered`, `exited`, `action_processing`, etc so that they could be dealt with in a decoupled fashion, rather than a…
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### Use case
The apple vision pro was released yesterday. It would be nice to have support for that. Even though most apps will be supported out of the box. This ticket can track the evolution of v…
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I mentioned several weeks back that I wanted to do a survey. Will try get that drafted here now. I plan to do something similar to [what I’ve done before with Discourse](https://blog.discourse.org/201…
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Hi!
I found quite difficult to figure out how it works.
It would be very useful if you could add a complete game sample showing all the features included on the engine. I mean, the current samp…