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minecraft.getMinecraft().gamesettings as a variable that can be accessed in kubejs (even write to a file and read with kubejs)
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- [X] I have searched the issue tracker to check if the issue has already been reported.
**Description**
Crash to desktop when searching for assigned voice capture device that is no longer connect…
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### Describe the bypass and how to replicate it
@EventTarget
fun onAttack(event: AttackEvent) {
val blink = Arctic.moduleManager[Blink::class.java] as Blink
…
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its an OnGround Speed.
if (mc.gameSettings.keyBindJump.pressed) {
return;
}
if (mc.gameSettings.keyBindSneak.pressed) {
return;
}
if (mc.thePlayer.moveForward != 0 || mc.thePlayer.moveStrafin…
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The "About" page says
> The rules are configurable per game, upon every game start the clients will be notified of the current game settings.
and the server does send the settings, but the Snak…
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The Manager handles a lot of stuff on startup due to all the features we added such as: first boot, vanilla transition, profile creation and migration, last game swap, etc. The more we added features,…
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**Describe the bug**
When a view nested inside of WrappingHStack tries to access an environment object on its initial render, it cannot find it and throws a fatal error. (see example below)
If the…
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### Describe the project you are working on
Writing the foundation for my game, currently customizable settings specific to what type of game is being ran (singleplayer, multiplayer, split screen) …
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In original pcsx2 there is a useful feature for toggling fps limit exist.
In current android version we also have the ability to switch it by editing config file.
Somewhere here: Android/data/xyz.a…
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**Release Type**: Official Release/GitHub (please choose appropriate option)
4.2
**Describe the bug**
The Editor has a memory leak in the assethierarchy or something that is connected to it
**…