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This list and replies are used as a hint to fulfill the document.
* With the change from gdnative, it was not clear that the registered classes were not scripts
* Dedicated functions are needed to…
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Hello.
i love your notification plugin.
it took me minutes to set up for the 1st time
and it working out of the box in both Android and iOS platform!
i have small issue with it,
im using Windo…
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Hello.
I'm extremely new to C++, but I was able nonetheless to modify this plugin for my current needs.
And I'm able to compile it by running
```
cd godot-cpp
scons platform=windows generate_b…
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**Godot version:**
3.1
**OS/device including version:**
Latest OSX
**Issue description:**
I moved **from 3.1 beta 10 to 3.1** and I started seeing this in my output as an error everytime …
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Plugins created through GDNative will need to have a particular build for any given desktop platform.
This means that creators will need to be uploading **versioned**, **OS-specific** builds for th…
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Hello. I'm back again, this time with a non-duplicate issue. I now know how to check the closed issues before submitting my own (lol).
I'm not aware of any kind of special procedure for exporting w…
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I would like to use GDNative, because I can't compile Godot myself.
It would be nice to have this as a GDNative library.
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**Describe the project you are working on:**
Multiplayer 3d game
**Describe the problem or limitation you are having in your project:**
Using multiple gdnative libraries means each has a copy…
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Hello,
I've been following exactly this https://docs.godotengine.org/en/3.1/tutorials/plugins/gdnative/gdnative-cpp-example.html C++ Gdnative tutorial. Back when I was using Windows 10 it worked fin…
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**Describe the project you are working on:**
Any project that uses assetlib
**Describe the problem or limitation you are having in your project:**
From what I understand, in order to publish …