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### Godot version
3.4
### System information
Windows 10
### Issue description
I am going through the [GDNative C++ example](https://docs.godotengine.org/en/stable/tutorials/scripting/gd…
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Let's discuss this.
- Should we implement the library on GDNative?
- Do you think would be necessary?
- Maybe worthy if we have complex algorithms testing patterns?
Let me know your thoughts…
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Some other gdnative libraries have raised the bar quite a bit in terms of usability / user experience since this project was first created. I will list some examples:
- [ECMAScript](https://github.…
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I'm using GDNative documentation of Godot 3.2 and I'm stuck on this section (Compiling the Plugin): https://docs.godotengine.org/en/3.2/tutorials/plugins/gdnative/gdnative-cpp-example.html#compiling-t…
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Now that this module works so well and gdnative and godot3 has reached a stable level, it would be amazing if it could be ported to gdnative and made available on godot's assets website as an addon p…
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### Godot version
3.3.3 stable
### System information
Windows 10, Visual Studio Code
### Issue description
Whenever I try to use the `godot_instance_from_id` function from the GDNative API, the l…
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Godot 3.0 master
As I progress porting my module, I found that `godot_rid_is_valid()` is missing from the C API of RID.
Should it be added?
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**Godot version:** 3.2.1
**OS/device including version:** Windows 10, build 1903
### The issue
Hey, I hope I'm in the right place with this, I've followed the example in the docs for c++: htt…
S3B4S updated
3 months ago
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**Describe the project you are working on:**
Multiplayer 3d game
**Describe the problem or limitation you are having in your project:**
Using multiple gdnative libraries means each has a copy…
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Hello.
I'm extremely new to C++, but I was able nonetheless to modify this plugin for my current needs.
And I'm able to compile it by running
```
cd godot-cpp
scons platform=windows generate_b…