-
I installed godot 3.5.1 . Downloaded and installed fmod.zip and gdnative . I am not sure what files should be where so I used the structure found in fmod-gdnative/docs. Started godot and created a n…
-
When I try to use the addon, after I set up everything and try to run Steam.is_init() I get this error
![error](https://github.com/samsface/godot-steam-api/assets/127693973/52c4a96f-9bfd-48cc-a600-…
-
**Godot version:** 3.2.3 from downloads
**OS/device including version:** Ubuntu 18.04; Devuan Testing
**Issue description:**
When I call function in GDNative plugin which calls …
o01eg updated
5 months ago
-
**Your Godot version:**
3.4+
**Issue description:**
The documentation for exporting a Godot C++ gdnative project for MacOS with its compiled gdnative .dylib file (plus external dylib files ie…
-
After adding the plugin on windows, linux export start failing saying the templates where corrupted. Checking the error log it seems the editor was looking for the .so libraries for this plugin.
I…
-
The GSoC work on the VCS integration improvement project over at https://github.com/godotengine/godot-git-plugin by janglee is almost complete and works with the 3.2 GDNative API.
However now the G…
-
### Godot version
3.3.3.stable
### System information
Android
### Issue description
We need to surface to the user when GDNative addons have **similarly named** shared libraries as the Android pl…
-
this is an absolutely amazing module , but it is unfortunate that it cannot be used by a majority as it involves recompiling godot , moreover it doesn't seem to work well for VR
so converting this to…
-
**Godot version:** 3.2.1
**OS/device including version:** Windows 10, build 1903
### The issue
Hey, I hope I'm in the right place with this, I've followed the example in the docs for c++: htt…
S3B4S updated
7 months ago
-
**Your Godot version:**
v3.4.beta4.mono.official [6a058cbf3]
**Issue description:**
Missing signal connection + missing _ready function
**URL to the documentation page:**
https://docs.godotengin…