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It would be nice to allow the headless flag for pure library tests,
currently running this via Makefile
```Godot_v4.3-stable_mono_win64.exe -d -s --path "$PWD" addons/gut/gut_cmdln.gd -gdir=res://…
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I built the libpd and the gdextension following the instructions in the readme. Here is the error I'm getting in Godot Editor.
```
Godot Engine v4.3.stable.official (c) 2007-present Juan Linietsky…
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Addons are sometimes published with zip URL with compiled dll(s) or binaries. It would be nice if zip URL is supported on `addons install` :)
For example: https://github.com/godotengine/godot-git-p…
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Godot Traits v0.5.0
Godot v4.2.2
Issue:
When opening a project that already have the Godot Traits addon activated, if there are no traits defined in the project the following error appears:
`…
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KoBeWi brought to the attention that this line:
https://github.com/GodotModding/godot-mod-loader/blob/19a7b7fc484a98969d9a82ff8f402a3a30f08246/addons/mod_loader/internal/script_extension.gd#L93
…
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In Godot Engine addons typically are in like `addons/hoodie` instead of `bin`
fire updated
7 months ago
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So I am pretty new to Godot, though I do know CMake and C++ pretty well. I went through the official gdextension docs for scons, and then later found this project. I managed to get this project buildi…
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For those experiencing the same problem, see the **Solution**. It worked for me and might work for others too.
### Issue description
I’m using the GitLab CI setup with self-hosted GitLab runners…
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**Your Godot version:**
4.4
**Issue description:**
There are some compound words, like "antialiasing", that appear in the docs in both hyphenated form "anti-aliasing" and in single-word form "antialia…
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Got this error when opening the sample project:
```
core/extension/gdextension.cpp:887 - GDExtension configuration file must contain a "configuration/compatibility_minimum" key: res://addons/disco…