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Simba (@Doprez) — Today at 00:05
Ah here it is, https://doc.stride3d.net/latest/en/manual/graphics/graphics-api.html this actually shows what that stackexchange post talks about. I think if it goes a…
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Description: Testing of all APIs is not complete. See
https://cwiki.apache.org/confluence/display/NUTTX/NX+Graphics+Subsystem#testcoverage
Status: Open
Priority: …
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I can run wgpu examples in WSL2 with GPU, but encountered the error `No adapter found for graphics API AutoGraphicsApi` and cannot find any support from doc or Google. Can anyone tell me how to proper…
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**Describe the bug**
Non-full blocks don't render, grass and foilage is gray. Normal mode works just fine.
**Steps to Reproduce**
Turn on render mode
**Screenshots**
![2024-10-30_17 41 17](http…
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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The Linux Framebuffer Device (fbdev) is an older graphics interface in Linux, serving as a simple abstraction for a display framebuffer in memory. However, it offers limited functionality compared to …
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Is the program running on the cloud or its an AI in the PC? If that so, which Requiremnts are needed
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Hello,
Any plans to support the "Graphics" API of System.Drawing API ?
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![image](https://github.com/Core-Bioinformatics/bulkAnalyseR/assets/89237058/73a45edb-cf8f-48eb-b069-f90c94a2cbce)
Hello, I am having issues with the plots in the Shiny app, the DEG analyses and …
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**Required Skills:** Vulkan, C++
**Difficulty:** Hard
Of course we want to support the new shit out there: https://www.khronos.org/vulkan
The Vulkan implementation should use the existing low…