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Sometimes there's an issue with the project prompting me to reinstall UniVRM and External Receiver Pack to proceed.
However, I'm working in HDRP and whenever UniVRM is reinstalled, all VRM materials …
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See extension [KHR_materials_clearcoat](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_clearcoat)
Probably won't work on it before looking into URP/HDRP.
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Currently there is no support for HDRP. Surface shaders aren't supported so brush materials are displayed as pink error shader.
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Hi,
I'm just discovering Fluvio FX, it looks amazing!
Thanks for making it open for everyone.
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I wanted to test it in Unity 2020+ using HDRP 10+.
For some reason (I'm about to look more…
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I've been trying to get the High Quality Line Renderer to work but I don't have any success.
I get the following error:
**Compute shader (ComputeShader-VertexSetup): Property (_VertexBufferPositio…
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Thanks!
For some reason, in HDRP 10 you need to add those includes:
```hlsl
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Common.hlsl"
#include "Packages/com.unity.render-pi…
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it seems this tools not supported on HDRP projects, any chance to support HDRP Projects?
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Hello!
How to make it work in basic hdrp setup?
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The new HDRP pipeline currently only seems to support instance meshes for terrain details. The following needs to be added to `HEU_TerrainUtility.ApplyDetailLayers()`:
```
#if UNITY_2021_2_OR_NEWE…