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So I managed to get the service working with both HMD systems, virtual HMD and using a third controller, with the camera's and system tracking it perfectly. Freepie bridged also picked up both and I r…
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In async mode, Unity will redraw stale states to improve HMD responsiveness. However, this causes player movement to jitter between two states: an up-to-date orientation/position and an older orientat…
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When I set the input to "Oculus Rift runtime 1.4.0 -- HMD" I get the message:
"Error occurred while loading tracker Oculus Rift runtime 1.4.0 -- HMD
ovr_Create: No HMD attached."
I reinstall…
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**Describe the bug**
When trying to run libsurvive, it crashes with `survive-cli: /var/tmp/portage/xr-libs/libsurvive-1.01/work/libsurvive/redist/mpfit/mpfit.c:1656: mp_qrsolv: Assertion `isfinite(sd…
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**Describe the bug**
I have a HTC Vive. I changed from an NVIDIA GPU to the Radeon 7900XTX. Now I can't get into VR when the headset is connected through the Link Box. If the Link Box is bypassed, th…
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HMD animations are a complex data type that's defined in the first block of a file. Animations (category 3) are defined using a set of instructions (sequence descriptors) that either perform interpola…
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Hi,
I'm testing the latest v2.6.0b1 beta release with Unity 2019.3.12f1 using a StarVR headset (OpenVR-based). HMD tracking is not working with either the SteamVR [CameraRig] or an XR Tracked Pose …
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running the code:
uk1
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In **unitysdk_normal_2.0.18** , **NoloVR_Controller.cs** around line 137-142, shown below:
if (index == 0)
{
//pose.pos += pose.rot * new Vector3(0, 0.…
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Thank you for providing your code.
The README says the trained models will be released by March, it's not ready yet. Could you share your trained model weights?
PS1. BTW, in `prepare_data.py`, …