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HMD animations are a complex data type that's defined in the first block of a file. Animations (category 3) are defined using a set of instructions (sequence descriptors) that either perform interpola…
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It does not seem to work, whilst the 2d menu is present and does seem to work, it has no impact in VR? is it looking for SteamVR at all? as I don't use SteamVR
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Today, when the game is in Driving mode, and the VR view loses focus, the game is not paused.
There are different reasons that the VR view can lose focus. One reason might be that the player remove…
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# どのような機能が欲しいか
対象のプロジェクトがどちらのライブラリを用いていたとしても使用できるようにしたい。
これは要件としてマスト。
Cj-bc updated
5 hours ago
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When I pull the sensor data into HA I see my voltage as 24.7 but in the string it shows as V247 any suggestions on how to fix this?
Thanks again for all the help with this great project!!!!
Let …
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Thanks for the nice work!
I really appreciate your idea and working demo.
First of all, thanks for sharing code to run your idea.
However, as I understand, current version of code doesn't support…
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**Describe the bug**
The right eye image is shifted to the left when SteamVR System Menu is active.
**To Reproduce**
Steps to reproduce the behavior:
1. Start SteamVR.
2. Open System Menu by pr…
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### What should happen
Like i feel the VR dolphin emulator behaves, where the 360 sphere you look at the game world in, is whatever fps the game/emu can do. But the camera and movements you do with t…
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Hi,
I'm testing the latest v2.6.0b1 beta release with Unity 2019.3.12f1 using a StarVR headset (OpenVR-based). HMD tracking is not working with either the SteamVR [CameraRig] or an XR Tracked Pose …
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In **unitysdk_normal_2.0.18** , **NoloVR_Controller.cs** around line 137-142, shown below:
if (index == 0)
{
//pose.pos += pose.rot * new Vector3(0, 0.…