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Hi @costashatz, here is in issue linked to the review https://github.com/openjournals/joss-reviews/issues/6771
Launching the examples in graphical mode on MacOS 14.5 (ARM64) results in a **segfault…
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### Tested versions
Reproducible on 4.3.stable, and as far back as I can remember (at least 4.2) so it's not a recent regression I think.
### System information
macOS 14.6.1
### Issue description
…
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The problem: When running under the wayland compositor [Sway](https://swaywm.org) configured to 2x HiDPI scaling one gets blurry fonts in the main editing area.
I found the following somewhat hacky…
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When playing the game on macOS in a Retina display configuration, the highest displayed resolution in the Settings window is the point resolution (rather than pixel resolution) of the screen.
This …
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evilplot-repl displayPlot output is pixelated image (2x lower resolution) on HiDPI displays where UI scaling is 200%.
macOS
Java 1.8.0_191-b12
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### Tested versions
- Reproducible in godot v4.3 beta 2.
### System information
Godot v4.3.beta2 - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M2 - Apple M2 (8 Threads)
### Issue …
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**Is your feature request related to a problem? Please describe (REQUIRED):**
**Note:** I'm only going to write about the Windows experience, but as I understand this applies to all platforms.
I u…
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**Edit:** tresf, added checklist and workaround:
* [ ] **Windows:** - Partially working via d2e50df3ce2f8a56fd1750cc077eff3e76a6867d.
* [x] **Linux:** - Implemented via ~~8a39302571c96e130dd6db1f4…
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### Tested versions
Reproducible in 4.3bX and 4.3rc1
### System information
Windows 10, macOS 14.5
### Issue description
In a Window with content_scale_factor 2 (for [HiDPI purposes](https://gith…
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Hi,
I've finally got round to installing a v.1 release (1.107, compiled using autobuilder script) on a Linux machine (Ubuntu 22.04), with a HiDPI (4K) display. Everything works beautifully except the…