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First of all thank you for open source! I encountered some problems in the process of using, I took the obj model input with material (.mtl) and simplified the output model without material, how do I …
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Hello,
I installed the dependencies required on my Linux machine, and I am unable to run the program.
I keep getting this error:
`original vertices number: 85
Traceback (most recent call la…
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### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.or…
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When I attempt to build trajopt with CLOUDPROC , I get the error message:
```
[ 86%] Building CXX object src/cloudproc/CMakeFiles/cloudproc.dir/mesh_simplification.cpp.o
In file included from /ho…
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I set marching cubes resolution to highest(320), there is significant jagged edges.
![2024-03-18 222250](https://github.com/VAST-AI-Research/TripoSR/assets/6714068/42010b45-de31-42e5-88b7-3249a3dd1…
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Hi !
First, thanks for your work, it works very nicely !
I have a question : what do you think about tracking the simplification ? Could the function to simplify a mesh return like a set of ed…
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Hi everyone!
I am trying to figure out a way to pick (by clicking on) a specific InstancedMesh. I've worked out an example based on a simplification of existing examples, which uses visual_at to get …
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Simplification uses a decimate that does not care about vertex color for some reason. This both is far less efficient than just greedy meshing, and cuts off corners randomly. Please fix.
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# Protein Mesh Deformation
- [ ] do mesh simplification first
- [ ] play with this in Blender
- [ ] find/read paper on common technique
- [ ] implement in redux-algorithms
- [ ] implement in JS
- [ ] …
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### Describe the project you are working on
Game
### Describe the problem or limitation you are having in your project
See Images Below
GODOT
Full Mesh
![G0](https://user-images.githubusercont…