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Modifiable mesh, with vertices at centers of the asteroids
- Optionally, incorporate asteroid poly into the mesh
- Should have all-shortest-paths mapping at every vertex
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# 学习关卡设计的艺术 Learn the ART of Level Design
01 - 介绍
001 课程介绍
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02 - 课程详情
001 课程要求
002 课程结构
003 如何最大化利用本课程
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03 - 这到底是关于什么
001 介绍
002 什么是关卡设计师
003 什么是关卡
004 …
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In order to use the D* Lite algorithm, we need to be able to generate automatically a navmesh.
There are six classes to port.
Three structures:
- `NavmeshNode`, a node of the navmesh
- `Navm…
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so, the overwhelming majority of my levels are interior and these are built using modular packs with each individual section imported via the importer. Having spent some time building a new level for …
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### Is your feature request related to a problem? Please describe.
N/A
### Describe the solution you'd like
The ability to use Unity like Nav mesh agents in combination with CharacterControllers.
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This map have several disconnected navmeshes:
### Backside of alien base (fixed by https://github.com/UnvanquishedAssets/map-perseus_src.dpkdir/pull/6)
Details of first problem, now fixed
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I successfully downloaded BO3macfix, but whenever I try to open a custom map from the workshop I get the navmesh error.
I have read about a fix but no actual guide on how to do it.
Could anyone g…
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There are some inconsistent operation ATM for the navMesh:
- https://arena-dev1.conix.io/public/arena-meeting
- (chrome) A user is clamped to y, but not limited to the z/x boundaries of the navMe…
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### Is your feature request related to a problem? Please describe.
Pathfinding through Protoflux is a very very long and tedious process with no real way to do any of it in real time. Granted the abi…