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AMD GPUs seem to be getting more attention these days, and the HIP platform has much better performance than OpenCL. We should consider whether at some point we want to make it into a standard platfo…
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We'll want to poplate our course (#4) with some scenery objects that we can use as obstacles or to block off map edges.
Some possible doodads:
- Shrubs
- Trees
- Rocks
- Cliff faces
- Waterfalls
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After a while of the client running, certain agility obstacles (such as the gnome obstacle pipe (the left one) or falador tightrope (the first one)) stops rendering.
The client doesn't think the sc…
Man16 updated
5 years ago
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We need a system so that CO's in regiments are able to spawn in simulations that their troops can run through. This would be expanding on the current kill-house system, such that people are able to bu…
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# **Improvement**
- [x] #362
- [x] The particle effect of the obstacle being collided
# **Description**
This is a function to increase the difficulty of the game. In the course of the game, some…
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### Tested versions
- Reproducable in Godot 4.2.1 and 4.2.2
### System information
Windows 11 - Godot v4.2.1 - Compatibility Renderer - Intel UHD Graphics 630
### Issue description
![pa…
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### Describe problem solved by the proposed feature
Currently PX4 offers the Follow me flight mode and obstacle avoidance. Is there any plans to combine both? Similar to Skydio (of course within PX4 …
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Where is the code for AI part of Obstacle_Course??
I watched Part2 link on utube and see what you are doing in Jupyter but don't see code!
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Turbolinks causes serious issues for this project, and nowhere in the course does it address these types of issues. Please add a lesson/lab something to address this. It has been the biggest obstacle …
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# Construct Subsequence
## Option 1 - Dynamic Programming
## Option 2 - Binary Search (Bisect)