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Everything looks like it should be working, but when I hit the touchpad, I don't teleport to the location indicated by the arc+circle. Any idea how to make it work on the Go?
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So, there are some advantages doing that beside running it as normal android app in flat Android environment like OculusTV:
* Higher resolution of flat screen.
* Possibility to run it as 3D.
Cons…
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Downloaded zip file and extracted.
Switched unreal version to Oculus fork 5.4.3
Says I need to recompile.
Recompiled in Visual Studio
Open project and wait for it to finish compiling shaders.
T…
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### Description
Feature Request
#### Expected behavior
Building Native App to push into Oculus store (and others VR app store)
For Go and Gear already
Like if we where in React Native for VR.
##…
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Works great in Oculus TV sideloaded onto the Go. It would be super great if YouTube VR formats were supported - i.e. support for 360, 360 T/B stereoscopic 3D, and 180 3D with an option for full screen…
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Can not quit the game properly on Oculus GO
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Iam able to port the project that was previously developed for oculus go to vive focus but headtracking is not there in Vive focus. Any suggestions
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## Problem
when i launch beatsaber on bsmanager it always goes to "oculus mode" even though i turned it off. (aka i cannot access steam vr menu)
## Solution
I want the oculus mode module to be a …
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When we rotate our head, we expect controller is static (like native application).
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We use GitHub Issues for bugs and feature requests
--- Delete everything above this line before submitting your issue ---
### Description
Is this a Bug or a Feature Request?
For a Bug please…