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### Describe the project you are working on
fps game inspired by half life 2.
### Describe the problem or limitation you are having in your project
I Needed an easy to use and performant rope simul…
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NameError Traceback (most recent call last)
in ()
98 # Show required images
99 cv2.imshow("Gesture", frame)
--> 100 all_image = np.hstack((dr…
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image, contours, hierarchy = cv2.findContours(thresh, cv2.RETR_TREE, cv2.CHAIN_APPROX_SIMPLE )
39
40
ValueError: not enough values to unpack (expected 3, got 2)
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Provide a means to seed noise generators
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*Related to https://github.com/godotengine/godot/issues/41271 and https://github.com/godotengine/godot/issues/42048.*
### Godot version
4.0.dev (fc09d783f)
### System information
Fedora 34…
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Since https://github.com/mjeanroy/rollup-plugin-license/issues/380, the plugin no longer includes licenses for dependencies that have been removed through tree shaking. However, there are occasions wh…
timmb updated
8 months ago
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As mentioned [in issue 76 at the BH repo](https://github.com/eddelbuettel/bh/issues/76), its new version creates compilation issues with package `TDA`. I have not had time to really dive into this, bu…
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Hi,
I was very happy to found an open-simplex noise for Godot and Phyton. After Implementation my highmap looks a little bit predictable. The chunks are iterative themself. I looked at the algorythm …
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Currently I use the sobel operator to get the normal from the noise values, but I could skip that when I would know how to use the partial derivatives.
How is the normal calculated from dx,dy?
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After the suggestion of https://github.com/tarTG/RTplatec/issues/9 , I plan to refactor and modernizing this library.
Thus I have some questions:
1. Switching to c++14
This would allow to make th…
tarTG updated
7 years ago