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Focus on fixing materials/material processing/mod updates
- Tools
Missing tool heads for certain materials (gold, copper ect)
Fix textures and localisation for tool casts
(Done) Cobalt tools min…
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these observations are on the current `dev` branch, commit 38675ef0c
# Unused items & fluids
* [ ] paper
* [ ] ferric chloride solution, cupric chloride solution
* [x] resin & liquid resin
…
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The algorithm that handles rubber/plastic production is flawed. Used to work back in June when I used SCIM last.
Issues:
1. Will not use diluted fuel recipe at any step, even when it makes mor…
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Missing Dependencies, spelling errors, etc
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Bob's (plus Angel's ores, and maybe some other mods) significantly expands the recipe graph, and poses a significantly greater challenge for modeling than the vanilla game does. Investigate how far th…
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I was using sodium dust to get easy hydrogen for my petrochem infrastructure. I was getting it by centrifuging clay dust. After a bit, I realized that my AE2 storage drives were getting to full capaci…
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Using the Seablock modpack (or just Angel's Petrochemical processing mod, it doesn't really matter), the valves don't get correctly registered by the mod (i.e. staged blueprinting) when blueprinted or…
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Are both the PetroChem and Smelting locomotives supposed to be slower than the Crawler of the same tier? And is there no tender for the PetroChem locomotive?
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# Contemplations on the Tech Tree of Angel\'s Mods, Part 1
This is only part 1, covering automation and logistic science technologies. This represents only about half of all technologies in the g…
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### Minimum mod list
- aai-industry
- angelspetrochem
- angelsrefining
- bobelectronics
- boblibrary
- bobores
- bobplates
- ScienceCostTweakerM
### T2 Lab softlock
- T2 Lab requires Fast …