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In pimax with canted displays everything works, except:
1) Written audio messages (in game tape recorder) are misaligned; position is too much to the left, and different on left and right eye
2) wri…
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Hi,
im not sure if i have missed the topic but the "leaning" dosent work anymore. With the VIVE its fine because of the tracking but if i use the Pimax 4K im not able to peek around Corners with the …
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Hi,
My pimax cristal has been updated and eye tracking is enabled.
Does companion app support eye tracking foveated rendering ?
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After a patch, it does not work after a crash. Just say where's my pimax.
Continue rebooting, usb, hdmi trying to reconnect.
It works when reinstalled.
[PiLog-100211625021330OS-20170126-205556.zip]…
ghost updated
7 years ago
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**Which game is affected?**
IL-2
**Describe the issue**
Hi Fholger. Nice to see this tool, after your last one, Openvr_FSR. In that last tool you solved right positioning of the center of the scr…
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## General information
- Corrfunc version: latest?
- platform: macOX Mojave 10.14.2
- installation method (pip/source/other?):source
## Issue description
gsl: interp.c:150: ERROR: interp…
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The stereoscopic texture used on mirrors within Neos is currently incorrectly configured/displayed. The further away a player is from a mirror, the more the images separate, resulting in double vision…
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Currently, `DDrppi` for both theory and mocks only supports unit binning in the line-of-sight direction via the `pimax` argument. We should change this to allow arbitrary binning as we do for `r_p` (…
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**Do not report issues when using the Virtual Desktop or ALVR drivers for SteamVR, this is not supported by Revive.**
**Describe the bug**
RoboRecall crashes upon startup with a UE4 bug report but…
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While I'm sure you didn't intend for this, this is exactly what I have been wanting for the pimax, as steam automatically sets the GPU speed to like .5 or something. On steamVR, I set my gpuSpeedRende…