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### Details
The inclusion of a shader parameter similiar to [CSGO's $pointsamplemagfilter shader parameter](https://developer.valvesoftware.com/wiki/$pointsamplemagfilter), which disables filtering f…
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Hey i wanna play this game again i played it when i was little and isnt working, tried all 4 apks, (4b, 4.2b and custom shader value for w...)
but none work. im on a pixel 7a with android 14 :)
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**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
/1/ Run the code from the code section below in pythonscad.
/2/ Click on the "show handles" circle b…
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### Describe the project you are working on
I am building an untitled pixelart RPG that has both pixel-perfect scenes but also smooth camera movement.
### Describe the problem or limitation you …
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Now I use OpenCV for undistort image, but it will be faster if I use pixel shader.
stnoh updated
12 months ago
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### Minetest version
```true
Minetest 5.10.0-dev-7968ab692 (Linux)
Using LuaJIT 2.1.1723675123
Built by GCC 14.2
Running on Linux/6.10.6 x86_64
BUILD_TYPE=Release
RUN_IN_PLACE=0
USE_CURL=1
…
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## Voxelization
- Per entity with mesh component or instanced mesh component
- For each transformation
- Serialize voxelization data inside component
- Only for static meshes
- Process this informat…
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Hi, I have a uv map named 'init_texture' which is a nn.parameters, I send it to TexturesUV and render a image:
TexturesUV(
maps=init_texture.unsqueeze(0).to(device) / 255,
…
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I use Google Translate
1) The video shows that the map textures are "compressed". This does not depend on the map, but on the server. If the map changes, then either the game crashes when loading, …
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The shaders which work properly in Classic, do not work in Studio, and it is not because renderer api. Please check out https://forum.thegamecreators.com/thread/229696 to see detailed information.