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**Bloom**
- https://threejs.org/examples/#webgl_postprocessing_unreal_bloom
- http://luxiyalu.com/render-post-processing-with-three-js/
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Now that you've got it working, do something creative with the effects to make your scene pop!
Brighter! Darker! Moodier! Less Moody! Purple shadows! Blue Greens!
Email a screenshot of your favorite…
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Currently, it is impossible (or nearly impossible) to vertically reorder tasks within a column (it is only easily possible to move tasks between columns, and each time you do that the task gets put at…
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Would be extremely helpful if there was a realtime lighting preview. Just needs to simulate roughly what you would see in-game.
DT85 updated
11 years ago
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Unfortunately, I have very weak videocard (AMD R7 260X), that is able to work properly in decade-old AAA and AA games such as Crysis series, Bulletstorm, The Talos Principle. But when I run demo, it g…
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3x 3d texture sampling is a bit much on the Switch.
So what I'm suggesting is a vertex lit volume shader.
Since it is not possible in shader graph to pass anything but normal to the fragment portion…
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### Describe the project you are working on
A game making use of dynamic lighting
### Describe the problem or limitation you are having in your project
SDFGI, the solution for open world glob…
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follow up to the discord discussion:
shader has 3 texture input and blends them controlled by a control texture
i need the baking to only use another texture
adding an unconnected _MainTex property…
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**Describe the bug**
In Directional light, there is obvious light leakage at the edge of the model.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Open the test project level.
2. Cr…
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May be cool to have the sun from ioquake3 opengl2 renderer, or another implementation that does the job.
Note: “opengl2 renderer” means “second renderer”, not “renderer using OpenGL 2”.