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I have this error on both WPF and Winforms demo.
![image](https://github.com/hjoykim/THREE/assets/106614552/2723abc4-343d-4628-bf5c-f562c8f2acb7)
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### Describe the bug?
Variant 11 of PBS_RimSpecular appears to have broken recently. This is just with a texture placed in `AlbedoTexture` and `SpecularMap`.
### To Reproduce
Create a new `PB…
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@Eblo i choose you!
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I installed the package in my project following the guide. When I write the export example code it fails to find GameObjectExport. As far as shaders are concerned, however, I cannot insert them into…
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Hi,
I don't know if it's the right place to ask questions but I will post it here and if it is not appropriate, I can move the discussion elsewhere.
I am using slang reflection API to feed my engi…
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The jellyfish shader has been absent from Garry's Mod for quite some time now, I'm not sure as to the specifics of it; though I've had to go to great lengths in order to get similar effects via refrac…
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I currently pass the view, projection, and model matrix to the vertex shader as uniform variables then do this:
gl_Position = projection * view * model * vec4(pos, 1.0);
It is more common and mo…
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### Describe the bug
The Foliage Shader appears pixelated when using it.
![image](https://github.com/Facepunch/sbox-issues/assets/95300917/924d8e5b-777b-41c2-9d86-30b18358dae5)
### To Reproduce
…
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A blur effect that's applied on all background layers, with the option to adjust the blur intensity.
The blur should be full resolution, without pixelation.
I've been going back and forth on whether…
c12hz updated
3 weeks ago
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There is currently no way to set up Stencil settings using ORL Standard shader in any way
A new Template Feature should be added to support that
Any custom shader PBR-Based shader that wants to adju…