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Hi,
if the internal resolution is 7X or higher I have this graphic problem, using 6X or less I have no problems, version 1.0 RC
![Immagine 2024-11-21 192450](https://github.com/user-attachments/asse…
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### Issue Checklist
- [X] I have properly named my issue
- [x] I have checked the Issues/Discussions pages to see if my issue has already been reported
### Platform
Itch.io (Downloadable Bui…
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It is possible to not only compile shaders, but also to actually execute the compiled code (which, after all, is the whole point!). It would be interesting to find bugs that do not result in shader c…
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### What happened?
Had this before new patch, but way worse now. Even non-VIP won't load. Just get UE crash report.
### Attach your screenshots
![image](https://github.com/user-attachments/as…
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moving #33 2d camera two-pass stuff to here to split off from mode7 stuff.
Goal: update the MoonLightSource based on a new non-static entity that represents the moon as a circle. (not just the stat…
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GPU: AMD Radeon RX 6700 XT
Driver Version: 24.10.1
OS: Windows 10 (Build 19045)
Vulkan SDK: 1.3.296.0
Experiencing a program crash/system freeze when trying to run a shader where a buffer device…
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### System
- Macbook Air (M2, 24 GB RAM, 2 TB SSD)
- Debian Linux (Asahi kernel 6.11.6) latest testing branch.
### Vulkan (backstory)
Since the Asahi project recently added conformant Vulkan s…
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### Description of the bug
after slicing the object turns black insted of colours acording the legend.
### Project file & How to reproduce
make slicing of model
### Checklist of files included abo…
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### Describe the bug
While using shaders, dynamic light does not work, but it does without shader
### Steps to reproduce
_No response_
### Expected behavior
_No response_
### Additional context
…
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hi, i made the currnet lighting system, but i am not good at writing shaders, and to create a proper ligthing system, it requires adding to the current light values wich is only possible via shaders, …