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There has been a recent regression in CTS `fragment_shader_interlock` discard tests. An additional 32 tests are failing.
The newly failing tests all seem to be those of type`1xaa` (one sample per p…
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Using Reshade Shaders always results in a black screen that can only be resolved by removing them from the .conf, My .conf below.
#effects is a colon seperated list of effect to use
#e.g.: effects…
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**Rules and recommendations**
- don't request support for currently unsupported hardware (arcade boards, consoles and computers)
- try to provide as much information as possible (screenshot, savesta…
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On the WebGL dev list a [WebGPU question was recently asked re: early Z discard](https://groups.google.com/g/webgl-dev-list/c/nG7yEjCHxGI/m/l_ZmIr9DAgAJ). It was observed that the fragment shader appe…
toji updated
35 minutes ago
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## Description
I'm encountering a challenge with obtaining an imageSampler of widgets that are stacked under a builder in Flutter. Specifically, I need guidance on how to capture and use the imageSam…
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### Quick summary
Just tested in deep the game playing it until the conclusion and noted crashes, graphical issues etc.
Target of this bug report is to fix the water effect issues reported below…
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- OS: Arch Linux
Plasma 6, Wayland,
Alright, I'm not sure if there is anything that can be done about this, from this end but here it goes.
A few of the downloadable visual effects no longer …
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I have the code from the original PathEffects demo setup in Kotlin, when I run it with some basic LWJGL code on Windows everything renders fine, but when I run it on macOS it gives me this error each …
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For some reason when I enter the Nether, the shaderpack stops working. The shader effects turn off but it says the Shrimple shaders are on in the menu (I'm using Iris)
Iris error code: `net.minecra…
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A wonderful plugin, indeed, after switching from Unity, such a plugin was missing from Godot!
I understand that many shaders are still in development, but just in case, here are some of those that …