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### Context:
I am running my implemention of the PGA-MAP-Elites ([see paper](https://hal.archives-ouvertes.fr/hal-03135723v2/file/PGA_MAP_Elites_GECCO.pdf)) in brax halfcheetah.
I obtained good a…
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Gazebo contact settings for robotic contact tasks simulation.
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Add physics solver for contraints and spring
Add rk4 algorithm for more accurate simulation.
Add substeps
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### Steps to Reproduce
See https://ocwnext.odl.mit.edu/courses/8-02-physics-ii-electricity-and-magnetism-spring-2007/
![Screenshot from 2021-09-08 15-25-57](https://user-images.githubusercontent.c…
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Spring damping is completely broken, does not do anything. Dont understand why as nothing looked changed in Physics_Constraint. Must be something changed on the backend of things?
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_From @JoaquimLey on August 5, 2017 11:23_
Source: https://developer.android.com/topic/libraries/support-library/preview/physics-based-animation.html#spring-animation
_Copied from original issue: Jo…
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First of all, many compliments for the awesome work.
Just two questions:
- is it possible to connect cannon.js physics to three.js imported mesh (e.g. exported from blender)?
- playing with demo/exam…
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Borrow from here for now: https://github.com/iamralpht/iamralpht.github.io/tree/master/physics
Use npm package when available.
Syntax-wise it should be something like:
```
fooBarAnimation: An…
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1. Launch SBP.
2. Create a new project.
3. Create a new layer.
4. Drag physics node and two objects under this physics node and make them static nodes.
5. Connect a pivot between them.
6. Publish proj…
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1. Launch Application.
2. Create an empty project.
3. Drag and drop a CCPhysicsNode.
4. Drag and drop two physics bodies under the CCPhysicsNode.
5. Drag and drop a CCPhysicsSpring joint.
6. From prop…