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I have noticed some strange problem with the transparency regarding sprites, it seems that they can now lighten up the edges of the texture itself, this is not prevalent if you don't use Renderer.dll
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**Is your feature request related to a problem? Please describe.**
Change sprite name when added new is no option to change.
**Describe the solution you'd like**
RMB on tab > then context menu: "…
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### Describe the issue
When I try and play any episode sometimes player sprites will not be visible even in gameplay.
![image](https://github.com/user-attachments/assets/6ae5ec64-7eca-4588-9395-9353…
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Here the tests
[blaze.zip](https://github.com/user-attachments/files/16368862/blaze.zip)
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- [ ] Load sprite and split into a dictionary {pos: tile obj}
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Ideally `die` should stop all behaviors of current sprite, which includes:
* Any event listening
* Any future code (?)
* Relationship with `Game.Stop`
* What about dying (when there is animation for …
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### Version of Pokenode-ts
1.20.0
### Node.js Version
20.9.0
### Operating System
Windows
### Bug Description
The types for this library do not include Showdown under OtherPokemonSprites.
###…
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Buildings etc
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#### Brief description of the bug
Dullahan explo and cargo sprites are bugging out particularly the V2 models of explo and both models labeled 'cargo'
Explo v2 flickers when facing left from the v…
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I needed my sprites to be imported as png files into my project to be able to use them as normal images in godot. That way nodes can be copied out of the imported kra scene and used in other scenes in…