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### Version
2.7.0
### What happened?
I keep running into consistent instant crashing when using StrongDMM, I've checked and I'm having no compile issues on the fork I am using (https://github.com/L…
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```
func (g *Game) HandleInput(input Input) {
// input.IsKeyPressed(...)
}
```
This can reduce the global functions for inputting.
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Small list all issues i found on meta station - Some of them are due to sprites being not finished but some might need to be corrected in map editors - I am running metastation that comes by downloadi…
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As we inch closer and closer to our first stable release in over 2 years, we've discussed on discord a general plan on what we'll be doing to push a steam release. However, there wasn't any officially…
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Reporting client info: Client Information:
BYOND:515.1634
Key:dexee
## Round ID:
[4378](https://scrubby.melonmesa.com/round/4378)
## Testmerges:
- [Adds better trait for no stamina stun, adds i…
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### Description
expected to be able to place marine inside, and access scanner console
what ended up happening was marine disappeared, sleeper sprite appeared to not close, and the console didn't …
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### Version
v2.11.0.alpha
### What happened?
The current version of the parse will choke on features not present in the outdated version, like `#if fexists('xyz')`
If it could be updated t…
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### Version
2.11
### What happened?
Using SDMM on /tg/ code with https://github.com/tgstation/tgstation/pull/84350 merged causes rendering issues when it comes to layers.
(I was also directed to…
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### Problem to be solved
think most of us here LOVE when we cant find a pipe or decal becuase its hidden under 12 things
### Sugest a solution
a build on to https://github.com/SpaiR/StrongDMM/issu…
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### Description
Fixing gens and toggling them on usually results in them ramping up to a green icon or whatever, this time the gens never gave power after being toggled, they kinda stayed "off". APC …