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Would it be possible to add a list of the needed asset files in the documentation?
I to make a package for my own machine and want to know exactly which files I need and where they should go.
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Pridal som interface od voodoo. Narýchlo som ho pri tom preletel očami a opravil, čo som zbadal.
Niektoré položky som upravil na podobu, ktorá je bežná v iných českých prekladov k hrám.
@maarten93 o…
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Noticed the requirement is for 32bit SDL builds. Given that MacOS will be depreciating the ability to run 32bit binaries in the very near future, what are the plans for 64bit support?
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As mentioned in #28, this source port currently only works with the assets from the DOS CD and GOG "Enhanced" versions of the game. However, the original Mac OS version of SS1 had higher-resolution re…
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This is something that may not be able to be satisfactorily accomplished with a software implementation, and likely not relevant to anyone but the nerdiest of audiophile nerds, but I thought I'd menti…
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i'm trying to build the dependencies with git bash on windows 10 but it only gets as far as `glew-2.1.0/src/visualinfo.c` before throwing up this error:
```
/c/src/systemshock/build_ext/built_glew /…
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I've been working on adding XMI music playback to the Shockolate source port of System Shock and after the last week of commits things are super close to working! The main issue in playback is the ~10…
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Because current converter does merge of all songs inside same XMI file, result becoming too cluncky. As example, music from "System Shock" game is widely uses multi-song XMI files.
XMI2MIDI: https:…