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*There is a performance issue when loading IFC files with tessellation.
Loading a specific file takes several minutes.
I ran Visual Studio's Performance Profiler to see where the hotspot was in the …
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### Describe the project you are working on
Various 3D projects, including the Waterways add-on
### Describe the problem or limitation you are having in your project
It's difficult or impossible to…
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### 🔍 Before submitting the issue
- [X] I have searched among the existing issues
- [X] I am using a Python virtual environment
### 🐞 Description of the bug
If i try the plot or tessleta method on …
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## Overview
A [Voronoi diagram](https://en.wikipedia.org/wiki/Voronoi_diagram) is
the division of a space into regions around a set of seed points such
that each point in a given region is clos…
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Arx can only handle triangles and quads, more complex planes need to be sliced up into smaller triangles. Should be done on threejs level.
Fan triangulation is a no go, because Arx uses vertex ligh…
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https://github.com/jdupuy/opengl-framework/tree/master/demo-isubd-terrain
@Zylann seen this? It worked impressively well on my work-station and is public-domain.
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Three VUIDs for graphics pipeline creation state that if `conservativePointAndLineRasterization` is not supported, the last pre-rasterization step must not output points or lines:
- VUID-VkGraphicsPi…
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I tested a little your library and I created a case which is incorrectly tessellated. I attached a test file - it contains the problematic contour. First line contains number of vertices and then foll…
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![image](https://user-images.githubusercontent.com/16806877/91616964-c2470d00-e93b-11ea-8073-f36a02c62c26.png)
https://discordapp.com/channels/379297529235243020/607761308510846996/7490162360707974…
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The game crashes randomly when loading chunks
This seems to happen on very high render distances (16-32 chunks)
Here is the crash log: https://pastebin.com/x2JaX9VG
If you need more informati…