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**Is your feature request related to a problem? Please describe.**
view RGB by yuview only support RGB or RGBA, do not support R8 and RG88
**Describe the solution you'd like**
support R8 and RG88…
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"Regression with the Asset3D support"
- 3D models that use to load, can't be loaded with new versions, despite being GLTF compliant
**To Reproduce**
Try to load the mesh "5462893327580.glb" s…
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MonoGame's texture compression needs to be updated to support arm based machines.
📃**Full details**
MonoGame currently uses many native libraries to handle texture compression (nvtt, libpvr). Un…
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It seems that raylib only supports PNG/GIF/QOI/DDS by default: https://github.com/raysan5/raylib/blob/master/src/config.h#L162
It was recently discussed at https://discord.com/channels/56813895183617…
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### Tested versions
Reproducible in 4.0.stable, 4.2.2stable, 4.3.stable
**Not reproducible in Godot v3.4.4**
### System information
Godot v4.2.2.stable - Windows 10.0.19044 - Vulkan (Forward…
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### Game Name
World of Goo 2
### Game Update Version
1.0.1
### Emulator Build Version
1.1.1364
### Graphics Backend
OpenGL
### Hardware Specs
- ##### CPU: *Ryzen 9 5950X*
- ##### GPU: *RTX 3…
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Greetings,
I'm new to Minetest, I and a friend tested the games on Minetest and Mods, while we were testing the Skin Mods, Edit Skin, Simple Skins and SkinsDB here, we noticed that the Arm looks st…
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Converting the `test/unvanquished_64.png` image to CRN produces the same file with:
- amd64, i686 with SSE2, arm64, armhf architectures,
- Linux, Windows, macOS systems,
- GCC, Clang, MinGW, MAVC…
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### Currently
* The `SceneModel` class provides a set of builder methods, `createGeometry`, `createMesh`, `createEntity` etc.
* Internally, the `SceneModel` creates `TrianglesDataTextureLayers`, t…
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* Lossless format: png
* Lossy format: TBD
* So far the plan was to use [basisu](https://github.com/hexops/mach/issues/965) 'supercompressed textures' in either `.basis` or `.KTX2` format: https:/…