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Noticed when in thirdperson - the flag doesnt rotate with the player, which makes it a bit jarring. Probably a simple fix.
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Try "thirdperson" to reproduce
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If a person wearing a beard goes into thirdperson, either through console commands or taunting, the beard will frequently not properly conform to the player-model, causing clipping. As far as I know, …
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Inherited from base weapon:
```
function SWEP:Reload()
self:GetOwner():SetAnimation( PLAYER_RELOAD )
self:SendWeaponAnim( ACT_VM_RELOAD )
print(self:SequenceDuration())
end
```
Returns 1…
Kefta updated
8 years ago
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Hello Im trying to make a autocomplete for my text editor, I used the "generate_sublime_text_autocomplete.py" file as a starting point but had a few issues with it.
the file has random spaces at some…
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Hi, I have Windows 10 and Unreal 5.4. I am unable to build your project from Chapter 4. I can build a new UE project just fine, using visual studio and UE editor. I verified this by adding my own clas…
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A way to detach your camera from your player body, when not in thirdperson it will show your viewmodel but in thirdperson it will show the player model. Scrollwheel will change the fly speed so the pl…
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Nothing works, visuals, aimbot, misc nothing works.
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### Describe the bug
When couch jumping with mv_duckjump enabled, the playermodel will clip into the floor. This only happens when crouchjumping with crouch then jump, and not jump then crouch. Can…
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When viewing any all/multi-class melee item for the Sniper, the animation shown is different when viewed in the Loadout menu or in-game when held by the Sniper. The alternative animation also displays…