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Can this be used with dmabuf-wayland to workaround the fact that it doesn't have any tone mapping?
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Implement an HDR rendering pipeline by adding support to load HDR textures, render bloom/gaussian blur and a few tone mapping shaders. Tone mapping will be similar to Uncharted 2 and some very generic…
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Originally reported on Google Code with ID 2249
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Here is a patch that tries to provide a solution to bug spotted here.
http://www.rawtherapee.com/forum/viewtopic.php?f=3&t=5290
As for CbDL we can…
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Hi,
is it planned to add support for tone-mapping through the libva filter VAProcFilterHighDynamicRangeToneMapping?
Thanks,
softworkz
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![image](https://user-images.githubusercontent.com/5336511/178953608-8b7daea7-90e2-4006-8590-2f91df807f8e.png)
Using Vitis 2021.2 to compile to Vivado IP then using this in a Petalinux build.
S…
lhh31 updated
2 years ago
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overall:
- [ ] add guides for every shader
- [ ] hdr_analysis
- [ ] tone_mapping
- [ ] inverse_tone_mapping
- [ ] scrgb_trc_fix
- [ ] hdr_black_floor_fix
- [ ] add test shader
- [ ] …
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Suppose there exists HDR content either as a ITU-R BT.2100 video or ISO 22028-5 image. It has:
* Rec2020 primaries
* HLG or PQ transfer function
* Optional metadata specifying
* Content color vo…
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Thank you for your nice work! I'm confused about the tone mapping function .Why aperture is used in equal 7 but I could not find aperture in your code?
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I'll appreciate you can share some ideas for implementing the below tone mapping filter, using GPUImage.:
http://cs.brown.edu/courses/cs129/results/proj5/njooma/#results
I was thinking of reviewing …
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First of all, thanks for having me :) @marcello-deluca invited me to provide some feedback here, and I am glad to see a team here that is as passionate about biomedical KGs as us join forces! Lets get…