-
### Describe the bug 💬
I've been wanting to take a model and apply the Unity Humanoid Rig to it, so I decided to try UnityGLTF. Problem is that right after importing it, I got this error: Library\Pac…
-
I'm trying to use this in my game. I have copied this into my asset folder and tried adding the Prefabs into the scene and loading the demo scene and neither display the planet. I can see the stars an…
-
**Describe the bug**
When Motion Blur is enabled in HDRP, you can see some lines which correspond to the gizmos lines. This disappears when Motion Blur is disabled, and also when Imgui is disabled.
…
-
Hi!
Recently found this asset during some research into rendering DICOM images in Unity for a client project. They essentially have a dataset that they wish to have running on mobile with the basic…
-
**Describe the bug**
Subtract method does not look smooth. Also the inside image is not visible in subtracted image (just solving with adding additive softmask shape component in inside image). Also…
-
Its broken on Unity 2023.1 (URP 15),
they deprecated RenderTargetHandle.
GCat updated
2 months ago
-
I tested on Unity 2022.3.22 and added in global volume and urp setting but nothing changed. Also changed forward/forward+/deffered not working.
-
# URP 설정
1. Post Processing 비활성화
2. 안티 앨리어싱 MSAA 2x 사용
## Post Processing
Post Processing 이 GPU 성능을 많이 차지한다. 비활성화 하거나 최적화 설정이 필요하다.
- Bloom 설정이 Batch 를 엄청나게 차지한다
- Batch Count
- Ena…
Eu4ng updated
9 months ago
-
Hi. It seems that an upgrade in Unity 2021.3 (LTS) is forcing to `ForwardRendererData` to become `UniversalRendererData`. Also, 2021.3 comes with URP 12.
I'm not sure which of those changes causes …
-
I’m encountering an issue with an imported GLTF model that uses KTX textures on an iOS device.
The textures appear to be flipped along the Y-axis, but this only occurs on the device; everything work…