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### Description of the bug
The various configuration UIs are extremely slow. Changing tabs **within** the Print Settings, Filaments, and Printers tab incurs a ~.5 second delay, and scrolling speed …
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After flash EOL in 2020 Alternativa rewrote their engine and main product, Tanki Online, in kotlin to deploy for mobile and HTML5. Recently I discovered that Alternativa has further extended the A3D m…
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### Describe the project you are working on
A massively procedurally generated 3D game. The terrain mesh is generated using compute shaders in real time.
### Describe the problem or limitation you a…
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# Vertex buffer creation - Linuxviewer Vulkan Engine
Linuxviewer is a high-performance, Linux-only Vulkan engine written in C++. Built on top of the robust "aicxx" core modules, it combines speed, fl…
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_str from CallbackStub::fatal
`device->CreateBuffer(&desc , 0 , &m_ptr ) FAILED 0x8007000e`
Call stack:
![image](https://user-images.githubusercontent.com/1648015/52550644-c8fd4600-2dd0-11e9-9175…
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(Posted by [DarkRonin](http://enigma-dev.org/forums/index.php?action=profile;u=841) on the ENIGMA forums)
vertex_create_buffer_from_buffer() not implemented
Function is used to create a vertex buf…
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Metal requires the buffer strides to be multiple of 4, while Vulkan does not. There are quite a few failing tests inside "dEQP-VK.memory.*" that depend on that.
kvark updated
4 years ago
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**Is your feature request related to a problem? Please describe.**
We have been using Filament in our CAD app for PBR and reusing the (native) vertex and index buffers between our renderer and Filame…
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### Is your feature request related to a problem?
I recently tried to write a shader that resizes a vertex buffer after it's submitted with draw_sprite(). Because GM automatically culls sprites, it…
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Everything is in the title, your example is good but I don't understand why you use GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT.
Solution :
`GLuint vao = GL_NONE;
GLuint buffer = GL_NONE;
auto cons…