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## Describe the bug
When I try to compile the game in HTML5 (happens on windows too), VS Code terminal outputs "Error: Could not find haxelib "grig.audio", does it need to be installed?". This is wei…
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### Aircraft Version
Stable
### Description
When taking off, the FADEC limits the maximum thrust of the engines to 78% N1 until speed is above 35 knots to prevent flutter on the engine's front fan …
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Some AR experiences do not properly show the real world video stream and show a black background instead. One example from the Wolvic start page is the "[Jumpy Balls](https://msub2.github.io/jumpy-bal…
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### Game Name
Rock Band 4
### Game code
CUSA02084
### Game version
v1.00
### Used emulator's version (only released versions are acceptable)
v0.1.0
### Current status
Nothing
### Error
stub…
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### Tested versions
Found in Godot 4.3
### System information
Godot Engine v4.3.stable.official.77dcf97d8 - Vulkan Not Supported
### Issue description
Once I try and load up my game fil…
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Since the release of the big game engine change, the game is affecting audio OS wide by causing noticeable stutters, sometimes it appears to go away after a few minutes into a new match, but not alway…
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The mixer has `al_set_mixer_postprocess_callback` function. We should provide a bunch of pre-made effects. An API could be:
```c
ALLEGRO_DELAY_AUDIO_EFFECT *al_create_delay_audio_effect(delay_secs…
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Aight, since most of the core is closing to a perfect game compatibility.
Time to point that modern demoscene demos do not properly work on the N64 core.
[Emotion Engine by Epoch and Ivory Lab](ht…
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### Game Name
Pecaminosa A Deadly Hand
### Game code
CUSA43782
### Game version
v1.0
### Used emulator's version (only released versions are acceptable)
v0.1.0
### Current status
Ingame
### …
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### Describe the bug
Models built with ASW/SFM engine studiomdl cause the game to almost instantaneously crash (or crash upon a redraw, e.g.: looking away from it, then looking back at it) due to h…