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In general, I'm looking for a new, more sophisticated, solution to replace projective shadowmap.
#### Goals
* scaling with resolution (faster on low-res rendering)
* single solution for any GPU (…
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### What happened?
I'm trying to mask flowing water from still water in an attempt to handle their rendering in different ways, but it seems like they both always get accounted as the same water bloc…
amlib updated
2 weeks ago
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### Tested versions
- Reproducible in 4.3.4, 4.3rc2
### System information
Godot v4.3.rc2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.5612) - AMD R…
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We are gearing up to release a large timelapse dataset that has been converted to ome-zarr format. We saved the data with multiscale zoom levels but this reader constantly defaults to most compressed…
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Hi:), on my 4090 GPU, I had success implement `environment.yml` ,But Now I am having problem while generating samples with `python applications/generate_samples.py --network checkpoints/pix2pix3d_seg2…
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Implement very basic version of a method for rendering participating media such as smoke or fog. In general, rendering volumetric effect is quite complicated due to multitude of effects influencing t…
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some ref:
- Real Time Rendering of Atmospheric Scattering Effects for Flight Simulators, Ralf Stokholm Nielsen.
- SIG19 Creating the Atmospheric World of Red Dead Redemption 2 A Complete and Integra…
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# Academic papers
## MonST3R: A Simple Approach for Estimating Geometry in the Presence of Motion
- https://monst3r-project.github.io/page1.html
https://github.com/user-attachments/assets/ac2…
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### Describe the feature you would like to be added.
I am currently looking to do some volumetric renderings of OpenFOAM simulations. Thus, I need to convert cell data into volumetric data.
### …
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**Describe the feature you would like to see implemented**
I find that for river scenes, the rendering speed is super slow (usually around 10 min). Is there any way to configure and accelerate the re…