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If you have the Skin Customization set to Main Hand: left and the VR Controller Reverse Hands set to On, then in a LAN game a player looking at the left handed VR player will see his arms (and held it…
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# Overview
The VR&E (28-1900) monitors are inconsistently named.
# Tasks
- [x] - Clean up the monitor names so that they are consistently named.
- [x] - Determine if the monitors are sufficient and…
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**Describe the bug**
No input from the controllers is being handled apparently when exporting the DemoScene with the webxr exporter.
**To Reproduce**
Steps to reproduce the behavior:
1. Create V…
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How to disabled?
I set in system.cfg ( I put it in Crysis root folder )
vr_enable_motion_controllers=0
but it no works,I can't use mouse for my weapons , only vr-controllers and they not disable an…
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### Describe the bug?
If a controller input when switching to desktop mode from VR mode remains active until switching back to VR and 'clearing' the input.
### To Reproduce
This can be reproduced b…
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### Godot version
3.5.1-stable
### System information
Android
### Issue description
On my Quest 2 Android release of a game I'm trying to make, the controllers don't follow the position its track…
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I built the atlas,the vr mode is working well but controllers are not working. Any help towards this??
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Hi, thank you for your solution. I would like to know if it is possible to pair and use two-gear VR controllers in the same way?
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As a part of [my VR mod for Fabric](https://github.com/halotroop2288/VRCraft) (a half-port, half-rewrite of Vivecraft), I may need to created a library mod for [MCOpenVR](https://github.com/jrbudda/Vi…
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Right now the player's hands are represented by 2d graphics. It would be nice to have some better representation of the player's hands.
Unfortunately in an overlay we cannot do animated 3d graphics…