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If an incompatible file is encountered, rather than giving a warning and skipping the file, the program freezes, with an exception logged in the terminal. I encountered the following two:
Exception…
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I see this allot in games/samples I am porting. The AudioManager of the NetRumble sample is a perfect example. It uses System.IO to enumerate a list of .xnb files which are in a directory. This allows…
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Lacking instructions for running the game.
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Hi,
I'm trying to decompress an XNB, compiled for XNA 3.1, for a VideoSprite(compressed data should only give a header with info about the accompanying wmv). I've found the XNB source format for 4.0 …
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```
Today I started to work with Tao.SDL audio
```
Original issue reported on code.google.com by `gse...@gmail.com` on 11 Oct 2009 at 12:17
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In this case the files are not synced because XNBs are not the same, but files should be built. They are not, and the files must be manually built or Glue must be re-opened.
![image](https://github…
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Greetings, I'm a MO gamer in china.I'm trying to translation this DTAclient into Chinese version.
I try to compile a .SpriteFont file with Chinese characters.
But there still remains some problems.
…
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```
Today I started to work with Tao.SDL audio
```
Original issue reported on code.google.com by `gse...@gmail.com` on 11 Oct 2009 at 12:17
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```
Today I started to work with Tao.SDL audio
```
Original issue reported on code.google.com by `gse...@gmail.com` on 11 Oct 2009 at 12:17