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## Is your tweak request related to a problem? Please describe.
When you're sitting in an anchor, ColliderUserTracker can no longer track you, even if the anchor is inside of the collider. This can b…
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In GitLab by @jdanish on May 2, 2021, 10:00
I made some changes to the pilot script and it ran ok locally (except one time I noticed this issue locally but couldn't reproduce) but now on DO, none of …
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When moving the player using
`
def movePlayer(self, task):
dt = globalClock.getDt()
self.player.setPos(self.player, 0,self.playerSpeed*dt,0 )
return task.cont
…
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Short description
When the slime critter attacks and the player jumps, the inertia of the attack is transferred to the player, throwing the player several meters away.
Expected behavior
The attac…
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# 🐛 bug report
Link to the description:
https://stackoverflow.com/questions/67301083/parcel-not-bundling-right
Basically, when ever I try to npm run build using parecel I get a
## 🎛…
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Hi since latest version i notice we can't swim anymore if we use navmesh for key movement.
in the navmeshentitymovement it seems that nothing is checking for water anymore.
how could we turn water…
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I'm using Project Cloner to test the interaction between Host and Client/Server and Client. I use clicks to move the CharacterController like in popular MOBAs. Rotations and animations(using Networkin…
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If I [spawn at -11, -11](https://play.decentraland.zone/index.html?renderer=urn:decentraland:off-chain:renderer-artifacts:feat/generic_metrics_controller&ENV=org&position=-11,-11) and move a bit to wa…
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The problem only occurs when compiling Shared x32 version of the engine with Visual Studio.
```
cmake.exe ../Urho3D -G "Visual Studio 16" -A Win32 -DURHO3D_LIB_TYPE=SHARED -DURHO3D_OPENGL=1 -DURH…
1vanK updated
3 years ago
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In GitLab by @daveseah on Apr 16, 2021, 20:35
_Merges feat/io-systems-4 -> dev_
The **Input and Device Management System** is now available for integration. The system has several features to avoid …