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Hi dude, I need know if it mod is active in a game, some games dont show DLSS option directly in menu, need manually config, but i am not sure if DLSS is active, how can i check it? Thank you veru muc…
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### Expected behavior 预期的功能
magpie添加 XeSS相关功能
XeSS源码地址:https://github.com/intel/xess
### Alternative behavior (optional) 近似的功能(可选)
_No response_
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![image](https://user-images.githubusercontent.com/76225955/209474908-855d273e-0d90-4f18-819f-42621ec1c1fc.png)
I did an assembly based on RFAB, all mods work fine. But the mod on the camera does not…
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![image](https://user-images.githubusercontent.com/7297514/175856081-0f8e8793-479a-4e18-88de-47c4775a06ea.png)
File: FSR2\Source\ffx-fsr2-api\dx12\shaders\ffx_fsr2_shaders_dx12.cpp Line: 391
![i…
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```
cmake --build --preset=gcc-x86_64-linux-gnu-debug
[1/20] Building CXX object tests/CMake...list.dir/Debug/Unity/unity_0_cxx.cxx.o
FAILED: tests/CMakeFiles/daxa_test_2_daxa_api_6_task_list.dir/D…
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After June update RE2 receive support for ray traced GI and reflections and lights reflections (looks like characters shadows still with classic and buggy in this game rasterisation). But now even wit…
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Hello,
Is it possible to provide a command-line Windows tool for FSR2 like the one for FSR1 so that FSR2 could be tested and evaluated on any images?
Thanks!
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FSR2 was open-sourced some time ago, supposedly; would be nice to have a patch for that for Wine to see how it compares to FSR1
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Binding the key combo to a button in steam overlay doesn’t turn on the upscaler on.
Is it possible to make it run by default through the config file?
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### Expected behavior 预期的功能
随后可以支持吗,不会像FSR2.0一样只能游戏适配吧
### Alternative behavior (optional) 近似的功能(可选)
_No response_