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PotatoOfDoom
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CyberFSR2
FidelityFx Super Resolution 2.0 for Cyberpunk
MIT License
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sword and fairy 7 DLSS not in settings
#79
quicksilver524
opened
7 months ago
0
LINK : fatal error LNK1181: cannot open input file 'ffx_fsr2_api_dx11_x64.lib'
#78
honey-sorry-i-ate-a-bus
opened
8 months ago
1
Integrate automatic building / rebuilding of FSR2 artifacts
#77
CompulsiveComputing
opened
1 year ago
0
An idea
#76
JohnnyJosda
closed
12 months ago
0
[
#75
huereihuevich
closed
1 year ago
1
manually built dll does not take effect
#74
juzi5201314
opened
1 year ago
1
Updated README.MD to clarify the "Rename compiled DLL" step
#73
chemputer
closed
1 year ago
1
Compilation instructions unclear - renaming
#72
KingOwnageXV
closed
1 year ago
6
Update FSR library to version 2.2
#71
csolisr
closed
1 year ago
0
Merge main commits to dev
#70
PotatoOfDoom
closed
1 year ago
0
Fork for XeSS
#69
paulober
closed
1 year ago
4
Assetto Corsa Competinezone 1.8.21 fsr not working
#68
ghost
closed
1 year ago
0
NOT AN ISSUE BUT A DISCUSSION. Question about DLSS 3 to you since you are an expert
#67
NoUserNameForYou
opened
1 year ago
3
support for Crysis remastered and enlisted ?
#66
JIuBeP
closed
1 year ago
1
better error handling for pattern scanner and tweak moduleBase
#65
0x-FADED
closed
1 year ago
0
simplify thread Freezing and call FlushInstructionCache after the hook
#64
0x-FADED
closed
1 year ago
1
DL2 Support
#63
0x-FADED
closed
1 year ago
0
convert filename and exename to wstring and refactor some stuff inside DllMain
#62
0x-FADED
closed
1 year ago
0
replace std::unordered_map with ankerl::unordered_dense::map
#61
0x-FADED
closed
1 year ago
0
some optimizations, enhancements and refactoring
#60
0x-FADED
closed
1 year ago
0
Add support for Frozen Flame
#59
DmitriyPekar
opened
1 year ago
3
update RDR2 projection matrix offset
#58
0x-FADED
closed
1 year ago
1
add CyberFsrDx11.cpp to .vcxproj and improvement to GetModule() function
#57
0x-FADED
closed
1 year ago
0
add pattern scanner for projection matrix offsets
#56
0x-FADED
closed
1 year ago
0
update cyberpunk 2077 projection matrix offset
#55
0x-FADED
closed
1 year ago
0
Add support for Mount & Blade II: Bannerlord
#54
icls1337
closed
1 year ago
3
Add 'Per-Quality Overrides' documentations
#53
MOVZX
closed
1 year ago
0
Per-Quality Overrides
#52
CompulsiveComputing
closed
1 year ago
1
Enable all available optimizations in solution
#51
CompulsiveComputing
closed
1 year ago
1
Poor Quality Control Settings
#50
CompulsiveComputing
closed
1 year ago
0
Per-Quality Overrides
#49
CompulsiveComputing
closed
1 year ago
2
Add support for Shadow of The Tomb Raider, Hitman 2 and 3
#48
Hiko14th
opened
1 year ago
2
Version selection method
#47
TuTAH1
closed
1 year ago
1
Add official Discord Channel link
#46
MOVZX
closed
1 year ago
0
not woking on A Plague Tale- Requiem - Windows
#45
lingjiamian
closed
1 year ago
8
Host the binaries on github
#44
RIKLAVIEGASINTRODUCTION
closed
1 year ago
3
Fallout games support
#43
LichLord91
closed
1 year ago
2
Diablo 2 Resurrected regression
#42
aufkrawall
opened
1 year ago
7
RDR2: Update ViewMatrixHook offset for latest 1491.16 build
#41
MOVZX
closed
1 year ago
1
Add Support for Rise of the Tomb Raider
#40
MOVZX
closed
1 year ago
0
fsr 2.1 - Cyberpunk 6800M/hybrid crash when 4k
#39
RicardoAlvialANS
closed
1 year ago
1
FSR 2.1 update? ;)
#38
Benman2785
closed
1 year ago
5
update for cyberpunk 2077 patch 1.6
#37
0x-FADED
closed
1 year ago
1
How can depurate it?
#36
Milor123
closed
1 year ago
5
Support for (future) open Intel XeSS SDK..
#35
oscarbg
closed
1 year ago
3
Control, when DLSS is activated, a polygonal mesh appears, Red Dead Redemption 2, the benchmark did not load, everything is fine in the game itself
#34
Rustam789
opened
1 year ago
6
update FSR2.0 submodule
#33
0x-FADED
closed
1 year ago
0
RoTTR
#32
nikviktorovich
closed
1 year ago
1
Improve grammar + provide a Nexus Mods & spreadsheet link
#31
AkiraJkr
closed
1 year ago
1
Update README.md
#30
koffiato
closed
1 year ago
1
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