-
Hello everyone!
Related to https://github.com/plotly/plotly.js/issues/949, I wonder what are priorities of _gl-vis_. Are there plans to rewrite components using _regl_ and keep _gl-vis_ regl-focused,…
-
Can someone please add multisampling support for **experimental::FrameBuffer** and render target to texture!? I think it's really awesome feature for post processing.
I have tried to do it by myself …
-
Desc: Upon downloading Restock+, I noticed any craft I was controlling outside of the vab or sph began to 'vibrate' or shake after a few seconds of being in said instance. On a probe landed on minmus,…
-
### Description (optional)
I found the library is using texture copy inside AllocateReadOnlyTexture2D(), however the texture copy method is not exposed to public.
The idea is able to create a text…
-
When transferring the projects from the uni computers to a memory stick then back to my personal computer i had lose of assets and textures within the levels of the project. What i did have i uploaded…
-
overall:
- [ ] add guides for every shader
- [ ] hdr_analysis
- [ ] tone_mapping
- [ ] inverse_tone_mapping
- [ ] scrgb_trc_fix
- [ ] hdr_black_floor_fix
- [ ] add test shader
- [ ] …
-
Hello. Is Unity UI Toolkit support planned or has it already been implemented?
-
-
What are they (Well I mean they're obviously image files), How do they work, and how can I edit/make my own?
-
Should GL_UNPACK_ALIGNMENT be set? Power-two textures I think happen to appear to be 4 even when they are 1. NPOT textures need to set to 1.
These use glTexImage2D/gluBuild2DMipmaps:
Model::loa…