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I ran some gaming tests using KWin Wayland session, and noticed a strange thing.
When using wined3d, framerate is uncapped when vsync is off in games as expected. But with dxvk, vysnc option is som…
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When I set a very clear scale, my image will be very sluggish. My Settings are as follows, using the Flex version.
![image](https://user-images.githubusercontent.com/890157/59257751-231bf400-8c69-11e…
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This is not an issue but rather a question. I'm doing it here because registrations in the Doomworld forum are disabled.
I'm trying to understand how **uncapped framerate** works. I'm looking for a…
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Comparing game engines and running the simple demo projects that ship with Godot 3.1 alpha 3, I was horrified to see that they nearly maxed the cpu on my high end mac laptop, kicking it into space hea…
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Since we have taking a good way of rejecting full uncapping, I would like to suggest yet another one, maybe a bit fanatical step - reducing fps to 35 in some non-playable game states.
**Possible b…
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Hello ThirteenAG!
The Max Payne 1 (probably 2 as well) fix have a frame rate problem. The game runs with uncapped framerate with your fix, which is breaking the physics. I cannot cap the framerate …
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Is it possible to implement a 30 FPS cap for Dragon Quest Builders? The game runs at uncapped framerate which is very inconsistent.
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currently the prboom core isn't finding additional pwad and deh files.
prboom.cfg
```
# Doom config file
# Format:
# variable value
# Misc settings
default_compatibility_level -1
menu…
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**EDIT: only 32bit client works, and gives better FPS with higher settings then NATIVE client.**
**EDIT2: only 64bit client works for me now, I'm ok with this.**
This game has a opengl native vers…
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I have all the doom music recorded from a roland sc55 in mp3 and everything sounded excellent until recently.
since the sigil update there is no music at all anymore, even though I should hear at lea…