-
Essentially to keep all rails/tracks in game look identical. Of course this should be a config option (as some people may want to use a resource pack to change TC 3D models to 2D)
-
To use the ARTE 3D models, need to make the DH parameters consistent between RTB and ARTE. Worth doing for the robots listed above. Maybe use ARTE kinematic models to create more RTB mdl_ files.
Pr…
-
- following implementation of multiscales for `images`
- if we see repetitive usage of the same code/functions etc., might be work considering defining a class union (say, `sdArray`) to be used inter…
-
I am working on using gaussian splat models with data directly from 3D software - such as blender, and there i am able to generate my own .ply pointclouds and all necessary passes in order to start tr…
-
### Is your feature request related to a problem?
Currently, writing scripts for converting .obj files to vertex buffer data works well for importing static objects, but it would be great to have nat…
-
I noticed the article's 3D backbone is pretrained model like resnet, I wonder if the model is pretrained independently on other datasets like kinetics400 and the used in YOWOv3 directly? I mean, how t…
-
Hi, thanks for the code release and interesting work!
I am trying to edit NeRFs using your method. my base model is the famous "spot" cow mesh, and I am attempting to add a chef's hat using the pro…
-
Hello,
First of all, thank you for sharing your excellent work and the associated code for reproducing the results of the paper "Shape-Constraint Recurrent Flow for 6D Object Pose Estimation."
I…
-
## タイトル: 勾配距離関数
## リンク: https://arxiv.org/abs/2410.22422
## 概要:
符号なし距離関数(UDF)は深層学習フレームワークにおいて非水密な表面を表現できますが、UDFは表面が微分不可能な場所に位置するため、脆く学習が困難になる傾向があります。本研究では、勾配距離関数(GDF)が、開いた表面を表現できる一方で、表面において微分可能である…
-
Need a revamp of the UI in the quiz page